Zipper Interactive answers questions from the PlayStation Community about the action-packed PlayStation 3 shooter, SOCOM: Special Forces.
How does SOCOM: Special Forces encourage players to use teamwork and a tactical approach? (richard4481, UK)
Kevin Schmitt, lead multiplayer designer: The game types were designed with teamwork in mind. For example, Last Defence relies on small groups of teams to capture and hold neutral control points before the entire team can proceed to their final objective and win. If you don't communicate, you don't succeed.
As far as map design, we have different people in the Zipper office who have different play styles, and each map has places built-in that support those differences - that's the beauty of having a team of designers full of different approaches.
Will there be any PlayStation Home content for SOCOM: Special Forces? (DANTHEMAN121, UK)
Jeremy Dunham, senior community manager: We're going to have PlayStation Home exclusive items for your Avatar and some other goodies, but we can't go into too much detail about it yet.
Can I use SOCOM: Special Forces with the PlayStation Move sharp shooter? (DM5-6-4, Finland)
JD: For sure. In fact, Zipper co-developed the sharp shooter with Guerrilla specifically for use in Killzone 3 and SOCOM: Special Forces. There will be commands unique to the sharp shooter as well.
Did you encounter difficulties adapting the game to the PlayStation Move motion controller? (Chrisdenimes, France)
KS: It had its challenges in regards to balancing the game to work in a new way with a new input device, but it also has its rewards because of the level of precision and immersion that the motion controller offers - especially when using a sniper rifle.
What are Zipper's favourite weapons? (born2destroy, UK)
KS: Everyone has their own favourites, of course, and a lot of it depends on your play style. But for me, I like the IW-80 A2, which is a high-end assault rifle that's very powerful. I'm also a fan of the Kurtis 45ACP sub-machine gun - it looks cool and is very effective.
What are your favourite game modes? And which took the most work to complete? (n1k_, UK)
KS: Bomb Squad is my favourite - the Bomb Technician is fun to play, facing the enemy Bomb Tech is both scary and exciting, and there hasn't been a game type at all like this in the history of SOCOM. Bomb Squad also took the most work because it started as something completely different. We changed and reformed it over time to get it to where it is today.
Will there be personal stats, tournaments and leaderboards for clans? (born2destroy, UK)
JD: We will definitely have clans and personal leaderboards both in-game and on SOCOM.com at launch. We are working on putting together some official tournaments as well - but more on those in the future.
As a game developer who has always pushed for the biggest ideas in games, such as headset team commands in earlier SOCOM titles and 256 players on MAG, can we expect anything out of the ordinary for SOCOM: Special Forces? (The-Lapqster, UK)
KS: SOCOM: Special Forces isn't meant to be a test bed for technology, it was meant to be the first fully featured SOCOM experience for PlayStation 3. That means great design and a fun multiplayer have been our top priorities. We have a number of things that we consider extraordinary: PS Move support, stereoscopic 3D, new game modes, customisable five player co-op campaigns and community influenced custom game types that allow us to create new competitive multiplayer experiences on the fly.
The SOCOM series has been very successful - why do you feel that is? (Just4Fun0070, Portugal)
KS: SOCOM's pillars have always been about authenticity and teamwork and SOCOM: Special Forces continues that tradition. We offer a unique experience and we're proud of that.
Do you have plans to release the soundtrack for the game? (Shadowbeam, UK)
JD: Indeed, we're doing both a disc-based release and downloadable version, so you'll have multiple ways to buy it. It's pretty sweet too! The composer - Bear McCreary - really did a great job with it.
When can we expect downloadable content for SOCOM: Special Forces? (El_Chungo_Bestia, Spain)
JD: We're not making any announcements about downloadable content right now, but if you look to our past releases - particularly MAG on PlayStation 3 - you'll get a good idea of how we support our games post-release.
Don't be the last to find out the latest SOCOM: Special Forces info - join in the discussion over at community.eu.playstation.com.
| Publish date: | 22/04/11 |
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| Category: | News |
